Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Magic Hacks

Magic Hacks

You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.

Holographic Camouflage (Su)

Source Galaxy Exploration Manual pg. 28
Level Required 8
As a standard action, you can expend an unused spell slot to hide your presence with holographic camouflage, becoming concealed. If you don’t move or act for 1 round, at the beginning of your next turn, this camouflage renders you invisible until the next time you move or act. Holographic camouflage lasts for a number of minutes equal to the level of the spell slot you expended.